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	<title>Comments on: anatomy of a review</title>
	<atom:link href="http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/</link>
	<description>Rob Fahey on games, media, journalism and politics.</description>
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		<title>By: Rob Fahey</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-445</link>
		<dc:creator>Rob Fahey</dc:creator>
		<pubDate>Sun, 14 Oct 2007 12:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-445</guid>
		<description>Saying that &quot;no pre-release Xbox review can cover online play&quot; is simply not true. Microsoft operate a &quot;shadow&quot; Xbox Live service for developers, publishers and journalists, called PartnerNet, and our Xbox 360 Debug units all connect to that. It&#039;s fully functional, and most publishers make full use of it to set up online matches with journalists, developers, testers etc in the weeks ahead of launch.

The magazine tendency to review Live play in a later issue has always struck me as being a symptom of the fact that magazines still frequently review games from beta code, due to their long lead times - and Live play is very often the last element of a game to be fully implemented, and tends to be missing or broken in beta code.

The 20 quid prizes were odd. They were presented in a jokey way, a sort of laddish &quot;adding interest to the multiplayer&quot; thing - and I don&#039;t think there was any intention to outright bribe anyone, just to add a bit of a spark to things. However, there were still people walking away with 20 or 40 quid of Microsoft&#039;s money in their wallet, which doesn&#039;t sound like much, but recall that the majority of them were probably only being paid around 80 quid to write the review...

And as to where my arse was placed... Well, Microsoft seemed to care, otherwise it wouldn&#039;t have gone to such extravagant lengths!</description>
		<content:encoded><![CDATA[<p>Saying that &#8220;no pre-release Xbox review can cover online play&#8221; is simply not true. Microsoft operate a &#8220;shadow&#8221; Xbox Live service for developers, publishers and journalists, called PartnerNet, and our Xbox 360 Debug units all connect to that. It&#8217;s fully functional, and most publishers make full use of it to set up online matches with journalists, developers, testers etc in the weeks ahead of launch.</p>
<p>The magazine tendency to review Live play in a later issue has always struck me as being a symptom of the fact that magazines still frequently review games from beta code, due to their long lead times &#8211; and Live play is very often the last element of a game to be fully implemented, and tends to be missing or broken in beta code.</p>
<p>The 20 quid prizes were odd. They were presented in a jokey way, a sort of laddish &#8220;adding interest to the multiplayer&#8221; thing &#8211; and I don&#8217;t think there was any intention to outright bribe anyone, just to add a bit of a spark to things. However, there were still people walking away with 20 or 40 quid of Microsoft&#8217;s money in their wallet, which doesn&#8217;t sound like much, but recall that the majority of them were probably only being paid around 80 quid to write the review&#8230;</p>
<p>And as to where my arse was placed&#8230; Well, Microsoft seemed to care, otherwise it wouldn&#8217;t have gone to such extravagant lengths!</p>
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		<title>By: Nobbl</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-444</link>
		<dc:creator>Nobbl</dc:creator>
		<pubDate>Sat, 13 Oct 2007 21:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-444</guid>
		<description>Err, I think you&#039;ll find no pre-release Xbox review can cover online play, as no-one is online when they&#039;re written - a lot of printed magazines give Live play a mark out of 5 in a later issue once online is up and running.

The 20 quid prizes seems very odd - It&#039;s hard to judge without having seen the way it was presented.

As for where your arse is placed when you review a game, seriously, who cares?</description>
		<content:encoded><![CDATA[<p>Err, I think you&#8217;ll find no pre-release Xbox review can cover online play, as no-one is online when they&#8217;re written &#8211; a lot of printed magazines give Live play a mark out of 5 in a later issue once online is up and running.</p>
<p>The 20 quid prizes seems very odd &#8211; It&#8217;s hard to judge without having seen the way it was presented.</p>
<p>As for where your arse is placed when you review a game, seriously, who cares?</p>
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		<title>By: Rob Fahey</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-443</link>
		<dc:creator>Rob Fahey</dc:creator>
		<pubDate>Sat, 13 Oct 2007 17:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-443</guid>
		<description>Hmm - you know, I&#039;d never looked up the etymology of that phrase, and had always thought it was spelled &quot;shoe-in&quot;. 

You learn something new every day - the Internet informs me that it&#039;s a horse-racing term which suggests that a horse is so certain to win a race that it&#039;ll do so even if it&#039;s just gently shooed across the finish line. Ace!</description>
		<content:encoded><![CDATA[<p>Hmm &#8211; you know, I&#8217;d never looked up the etymology of that phrase, and had always thought it was spelled &#8220;shoe-in&#8221;. </p>
<p>You learn something new every day &#8211; the Internet informs me that it&#8217;s a horse-racing term which suggests that a horse is so certain to win a race that it&#8217;ll do so even if it&#8217;s just gently shooed across the finish line. Ace!</p>
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		<title>By: Dave</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-442</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sat, 13 Oct 2007 16:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-442</guid>
		<description>Sorry to be a pedant but I think you mean shoo-in.</description>
		<content:encoded><![CDATA[<p>Sorry to be a pedant but I think you mean shoo-in.</p>
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		<title>By: A New Challenger Appears &#187; work highlights</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-441</link>
		<dc:creator>A New Challenger Appears &#187; work highlights</dc:creator>
		<pubDate>Sat, 13 Oct 2007 15:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-441</guid>
		<description>[...] reviewed a number of rather good things recently; highlights since the Infamous Halo 3 Review include Enemy Territory: Quake Wars, Eternal Sonata and Final Fantasy Tactics. FFT is certainly the [...]</description>
		<content:encoded><![CDATA[<p>[...] reviewed a number of rather good things recently; highlights since the Infamous Halo 3 Review include Enemy Territory: Quake Wars, Eternal Sonata and Final Fantasy Tactics. FFT is certainly the [...]</p>
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		<title>By: Nick</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-439</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 01 Oct 2007 19:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-439</guid>
		<description>Although it was probably a moot point with Halo 3&#039;s inevitable quality, that whole scenario strays a weeee bit close to compromised-neutrality territory, and it&#039;s to your credit that you have the obvious good grace to recognise it. 

I&#039;ve been on the receiving end of such corporate hospitality before, and it is undeniably effective at generating goodwill towards the people, if not the product, and the two inevitably become conflated.

Still, of all the problems to have...</description>
		<content:encoded><![CDATA[<p>Although it was probably a moot point with Halo 3&#8242;s inevitable quality, that whole scenario strays a weeee bit close to compromised-neutrality territory, and it&#8217;s to your credit that you have the obvious good grace to recognise it. </p>
<p>I&#8217;ve been on the receiving end of such corporate hospitality before, and it is undeniably effective at generating goodwill towards the people, if not the product, and the two inevitably become conflated.</p>
<p>Still, of all the problems to have&#8230;</p>
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		<title>By: brendanger</title>
		<link>http://www.challengerappears.com/blog/2007/09/anatomy-of-a-review/comment-page-1/#comment-427</link>
		<dc:creator>brendanger</dc:creator>
		<pubDate>Tue, 25 Sep 2007 01:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.challengerappears.com/blog/2007/09/24/anatomy-of-a-review/#comment-427</guid>
		<description>Interesting read...

You&#039;d really wonder if it was all necessary, considering the purported quality of Halo3. But then Microsoft seem to be tripping over themselves to spend money promoting the game.</description>
		<content:encoded><![CDATA[<p>Interesting read&#8230;</p>
<p>You&#8217;d really wonder if it was all necessary, considering the purported quality of Halo3. But then Microsoft seem to be tripping over themselves to spend money promoting the game.</p>
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